Portal is one of the most ingenious and beautifully created puzzle games from start to finish, with a brilliant protagonist, intriguing puzzles and amazing mechanics, and its sequel does just as good a job, if not better in some cases.
Starting with a mini review of 2 other games might have confused a number of you, but it sets the scene for what Magnetic: Cage Closed wants to be.
Magnetic: Cage Closed is a first person puzzle game where your primary tool is a Magnet gun with push and pull settings with a variety of strengths. My main gripe with the game is the imprecise nature of the Magnet Gun, it just feels a bit too unwieldy.
The game has some lovely set design, dangerous and ingenious level layout and a bodyless voice ominously guiding you through the test chambers (familiar anyone?).
While the premise is good, sadly it does not live up to the expectations that it builds. In its own right, it is a good game, with decent mechanics, a nice artistic style and some head-scratchingly infuriating puzzles, however the fact that there are other games in the same genre (Portal and Magrunner) that do the same sort of thing better means that this falls short.
That being said, it is still worth a look, and at only £12, it can definitely scratch that first person puzzler itch that has been present since the end of Portal 2!